Integrating Chromebooks in the Arts Education Curriculum

Integrating Chromebooks in the Arts Education Curriculum

Check out these ways that you can integrate the Chromebooks (grades 3-12) in an arts education classroom: AutoDraw Fast drawing for everyone. AutoDraw pairs machine learning with drawings from talented artists to help you draw stuff fast. https://drive.google.com/file/d/1DkQFJcJJbwKAii4lcWWuVFOiegqafbu2/view  Quick, Draw! Quick, Draw! is an artificial intelligence program

The Epic Fail – The Necessary and Inevitable Part of Gamified-Lesson Design

The Epic Fail – The Necessary and Inevitable Part of Gamified-Lesson Design

Educator and gamified-lesson guru Chris Hesselbein has some invaluable advice to teachers who are considering gamification as a classroom teaching technique. “In the field of gaming,” Hesselbein writes in his blog, “the term ‘epic fail’ refers to a situation where

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